-diff -ruN -x .svn game_editor-origin/gameEditor/FunctionPanel.cpp game_editor-fixed/gameEditor/FunctionPanel.cpp
---- game_editor-origin/gameEditor/FunctionPanel.cpp 2010-03-02 15:50:39.000000000 +0100
-+++ game_editor-fixed/gameEditor/FunctionPanel.cpp 2010-03-02 15:41:02.000000000 +0100
-@@ -210,7 +210,7 @@
- EditorDirectory editDir;\r
- \r
- TiXmlDocument doc;\r
-- if(!doc.LoadFile("functions.xml")) return false;\r
-+ if(!doc.LoadFile("/usr/share/games/game-editor/functions.xml")) return false;\r
- \r
- //Check tree\r
- TiXmlElement* root = NULL;\r
-@@ -1213,4 +1213,4 @@
- }\r
- \r
- \r
--#endif
-\ No newline at end of file
-+#endif\r
-diff -ruN -x .svn game_editor-origin/gameEditor/makefile.editor game_editor-fixed/gameEditor/makefile.editor
---- game_editor-origin/gameEditor/makefile.editor 2010-03-02 15:50:39.000000000 +0100
-+++ game_editor-fixed/gameEditor/makefile.editor 2010-03-02 15:46:13.000000000 +0100
-@@ -10,7 +10,7 @@
- CFLAGS = $(INCS) $(TARGET) -DNO_STDIO_REDIRECT -DNO_LONG_LONG -DNO_DIRENT -DNO_FCNTL -DNO_STAT -DNO_UNISTD -DNO_TERMIOS -DNO_PIPE -DNO_POSIX -DNO_LONGLONG -DNO_HISTORY $(BUILD_TYPE) $(GAMEEDITOR_TYPE)\r
- \r
- ifeq (,$(findstring LLVM,$(TARGET)))\r
-- LIBSYSTEM = -lstdc++ -lpthread -lX11 /usr/lib32/libXext.so\r
-+ LIBSYSTEM = -lstdc++ -lpthread -lX11 /usr/lib/libXext.so\r
- CL=$(CC)\r
- CLFLAGS=$(CFLAGS)\r
- else\r
-diff -ruN -x .svn game_editor-origin/gameEngine/EditBox.cpp game_editor-fixed/gameEngine/EditBox.cpp
---- game_editor-origin/gameEngine/EditBox.cpp 2010-03-02 15:52:30.000000000 +0100
-+++ game_editor-fixed/gameEngine/EditBox.cpp 2010-03-02 15:43:46.000000000 +0100
-@@ -264,7 +264,7 @@
- EditorDirectory dir;\r
- \r
- icon = new Actor("ged_VariableSelector_icon", this);\r
-- icon->AddAnimation("icon", "b_xy.png", 1, 1);\r
-+ icon->AddAnimation("icon", "/usr/share/games/game-editor/b_xy.png", 1, 1);\r
- icon->SetPos(9 + (Width() - icon->Width()) / 2, 10 + (Height() - icon->Height()) / 2);\r
- icon->getSprite()->SetHitTest(false); \r
- }\r
-diff -ruN -x .svn game_editor-origin/gameEngine/GameControl.cpp game_editor-fixed/gameEngine/GameControl.cpp
---- game_editor-origin/gameEngine/GameControl.cpp 2010-03-02 15:52:30.000000000 +0100
-+++ game_editor-fixed/gameEngine/GameControl.cpp 2010-03-02 15:42:06.000000000 +0100
-@@ -859,7 +859,7 @@
- \r
- #define EDITOR_FRAME_RATE 120 //Use >= 60 to avoid flick in editor mode\r
- \r
--gedString EDITOR_DAT("editor.dat");\r
-+gedString EDITOR_DAT("/usr/share/games/game-editor/editor.dat");\r
- \r
- gedString AXIS_NAME("Axis");\r
- gedString REGION_NAME("gedRegion");\r
-diff -ruN -x .svn game_editor-origin/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp game_editor-fixed/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp
---- game_editor-origin/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp 2010-03-02 15:52:23.000000000 +0100
-+++ game_editor-fixed/wxGameEditor/Behavior/wxJigsawEditor/wxJigsawEditorMainFrame.cpp 2010-03-02 15:40:36.000000000 +0100
-@@ -535,7 +535,7 @@
- \r
- void wxJigsawEditorMainFrame::LoadConfig()\r
- {\r
-- wxString configFileName = wxT("config.xml");\r
-+ wxString configFileName = wxT("/usr/share/game/game-editor/config.xml");\r
- if(wxFileExists(configFileName))\r
- {\r
- m_XmlIO.DeserializeFromXml(configFileName);\r
-@@ -544,7 +544,7 @@
- \r
- void wxJigsawEditorMainFrame::SaveConfig()\r
- {\r
-- wxString configFileName = wxT("config.xml");\r
-+ wxString configFileName = wxT("/usr/share/game/game-editor/config.xml");\r
- m_XmlIO.SerializeToXml(configFileName, true);\r
- }\r
- \r