X-Git-Url: http://pileus.org/git/?a=blobdiff_plain;f=spades.awk;h=75d12b93d0c9b4aa6ebb15cad11e5dd0b8f8b909;hb=1393d52d8d5cb182d6db184be344d95859b6eed6;hp=844326a076483817d87c6a72a7eac733b10dbfa7;hpb=467f232316285956b997d446ca458a9d2eb38c07;p=~andy%2Frhawk diff --git a/spades.awk b/spades.awk index 844326a..75d12b9 100644 --- a/spades.awk +++ b/spades.awk @@ -1,15 +1,9 @@ -# Todo: -# - highest bidder leads -# - show card after play +# For saving +@include "json.awk" # Functions function sp_init(cards, tmp0, tmp1) { - sp_valid = 0 # Message sent from sp_player - sp_player = "" # Who's turn it is - sp_turn = 0 # Index of who's turn it is - delete sp_hands # [p] Each players cards - # Init deck cards ="As Ks Qs Js 10s 9s 8s 7s 6s 5s 4s 3s 2s "\ "Ah Kh Qh Jh 10h 9h 8h 7h 6h 5h 4h 3h 2h "\ @@ -22,6 +16,12 @@ function sp_init(cards, tmp0, tmp1) function sp_reset(type) { + # Per message + if (type < 0) { + sp_from = "" # The speakers player name + sp_valid = "" # It is the speaker turn + } + # Per hand if (type >= 0) { sp_suit = "" # The lead suit {s,h,d,c} @@ -33,6 +33,7 @@ function sp_reset(type) if (type >= 1) { sp_state = "bid" # {new,join,bid,pass,play} sp_broken = 0 # Whether spades are broken + delete sp_hands # [p] Each players cards delete sp_looked # [i] Whether a player has looked a their cards delete sp_bids # [i] Each players bid delete sp_nil # [i] Nil multiplier 0=regular, 1=nil, 2=blind @@ -43,21 +44,108 @@ function sp_reset(type) # Per game if (type >= 2) { sp_channel = "" # channel to play in - sp_state = "new" # {new,join,bid,play} + sp_state = "new" # {new,join,bid,pass,play} sp_owner = "" # Who started the game sp_playto = 0 # Score the game will go to sp_dealer =-1 # Who is dealing this round + sp_turn = 0 # Index of who's turn it is + sp_player = "" # Who's turn it is + sp_limit = 10 # Bag out limit / nil bonus delete sp_players # [p] Player names players["name"] -> i + delete sp_auths # [c] Player auth names auths["auth"] -> "name" + delete sp_share # [c] Player teammates share["friend"] -> "name" delete sp_order # [i] Player order order[i] -> "name" delete sp_scores # [i] Teams score } } +function sp_acopy(dst, src, key) +{ + if (isarray(src)) { + delete(dst) + for (key in src) + json_copy(dst, key, src[key]) + } +} + +function sp_save(file, game) +{ + # Per hand + game["suit"] = sp_suit; + game["piles"] = sp_piles; + json_copy(game, "pile", sp_pile); + + # Per round + game["state"] = sp_state; + game["broken"] = sp_broken; + json_copy(game, "looked", sp_looked); + json_copy(game, "bids", sp_bids); + json_copy(game, "nil", sp_nil); + json_copy(game, "pass", sp_pass); + json_copy(game, "tricks", sp_tricks); + + # Per game + game["channel"] = sp_channel; + game["owner"] = sp_owner; + game["playto"] = sp_playto; + game["dealer"] = sp_dealer; + game["turn"] = sp_turn; + game["player"] = sp_player; + game["limit"] = sp_limit; + json_copy(game, "hands", sp_hands); + json_copy(game, "players", sp_players); + json_copy(game, "auths", sp_auths); + json_copy(game, "share", sp_share); + json_copy(game, "order", sp_order); + json_copy(game, "scores", sp_scores); + + # Save + json_save(file, game); +} + +function sp_load(file, game) +{ + # Load + if (!json_load(file, game)) + return + + # Per hand + sp_suit = game["suit"]; + sp_piles = game["piles"]; + sp_acopy(sp_pile, game["pile"]); + + # Per round + sp_state = game["state"]; + sp_broken = game["broken"]; + sp_acopy(sp_looked, game["looked"]); + sp_acopy(sp_bids, game["bids"]); + sp_acopy(sp_nil, game["nil"]); + sp_acopy(sp_pass, game["pass"]); + sp_acopy(sp_tricks, game["tricks"]); + + # Per game + sp_channel = game["channel"]; + sp_owner = game["owner"]; + sp_playto = game["playto"]; + sp_dealer = game["dealer"]; + sp_turn = game["turn"]; + sp_player = game["player"]; + sp_limit = game["limit"]; + sp_acopy(sp_hands, game["hands"]); + sp_acopy(sp_players, game["players"]); + sp_acopy(sp_auths, game["auths"]); + sp_acopy(sp_share, game["share"]); + sp_acopy(sp_order, game["order"]); + sp_acopy(sp_scores, game["scores"]); +} + function sp_pretty(cards, who) { - if (!plain[who]) { + if (!nocolor[who]) { gsub(/[0-9JQKA]*[sc]/, "\0031,00\002&\017", cards) # black gsub(/[0-9JQKA]*[hd]/, "\0034,00\002&\017", cards) # red + } + if (!nounicode[who]) { gsub(/s/, "\002♠", cards) gsub(/h/, "\002♥", cards) gsub(/d/, "\002♦", cards) @@ -70,14 +158,24 @@ function sp_next(who, prev) { prev = sp_turn sp_turn = who ? sp_players[who] : (sp_turn + 1) % 4 - sp_player = sp_order[sp_turn] + if (length(sp_order) == 4) + sp_player = sp_order[sp_turn] return prev } +function sp_shuf(i, mixed) +{ + sp_usort(sp_players, mixed) + for (i in mixed) { + sp_order[i-1] = mixed[i] + sp_players[mixed[i]] = i-1 + } +} + function sp_deal( shuf) { say("/me deals the cards") - asorti(sp_deck, shuf, "sp_usort") + sp_usort(sp_deck, shuf) for (i=1; i<=52; i++) sp_hands[sp_order[i%4]][shuf[i]] = 1 sp_state = "bid" @@ -87,13 +185,13 @@ function sp_deal( shuf) say("Bidding starts with " sp_player "!") } -function sp_hand(who, sort, str) +function sp_hand(to, who, sort, str) { asorti(sp_hands[who], sort, "sp_csort") for (i=0; i 10) { - say(sp_team(i) " bag out") - sp_scores[i] -= 100 + times = int((sp_bags(i) + bags) / sp_limit) + if (times > 0) { + say(sp_team(i) " bag" (times>1?" way ":" ") "out") + sp_scores[i] -= sp_limit * 10 * times; } if (tricks >= bids) { - say(sp_team(i) " make their bid") + say(sp_team(i) " make their bid: " tricks "/" bids) sp_scores[i] += bids*10 + bags; } else { - say(sp_team(i) " go bust") + say(sp_team(i) " go bust: " tricks "/" bids) sp_scores[i] -= bids*10; } } @@ -170,14 +295,20 @@ function sp_score( bids, tricks) sp_nil[i] == 2 && !sp_tricks[i] ? "makes blind nil!" : sp_nil[i] == 2 && sp_tricks[i] ? "fails miserably at blind nil!" : "unknown")) - sp_scores[i%2] += 100 * sp_nil[i] * \ + sp_scores[i%2] += sp_limit * 10 * sp_nil[i] * \ (sp_tricks[i] == 0 ? 1 : -1) } + if (sp_scores[0] > sp_scores[1]) + say(sp_team(0) " lead " sp_scores[0] " to " sp_scores[1] " of " sp_playto) + else if (sp_scores[1] > sp_scores[0]) + say(sp_team(1) " lead " sp_scores[1] " to " sp_scores[0] " of " sp_playto) + else + say("tied at " sp_scores[0]) } function sp_play(card, winner, pi) { - delete sp_hands[FROM][card] + delete sp_hands[sp_from][card] sp_pile[card] = sp_player sp_piles = sp_piles (sp_piles?",":"") card sp_next() @@ -210,12 +341,10 @@ function sp_play(card, winner, pi) say("Game over!") winner = sp_scores[0] > sp_scores[1] ? 0 : 1 looser = !winner - say(sp_team(winner) " wins the game " \ + say(CHANNEL, sp_team(winner) " wins the game " \ sp_scores[winner] " to " sp_scores[looser]) - say(sp_order[winner+0] "++") - say(sp_order[winner+2] "++") - say(sp_order[looser+0] "--") - say(sp_order[looser+2] "--") + say(CHANNEL, sp_order[winner+0] "++") + say(CHANNEL, sp_order[winner+2] "++") sp_reset(2) } else { @@ -236,64 +365,128 @@ BEGIN { srand(seed) sp_init() sp_reset(2) + sp_load("var/sp_cur.json"); + #if (sp_channel) + # say(sp_channel, "Game restored.") } // { - sp_valid = (FROM && FROM == sp_player) + sp_from = AUTH in sp_auths ? sp_auths[AUTH] : \ + AUTH in sp_share ? sp_share[AUTH] : FROM + sp_valid = sp_from && sp_from == sp_player } +CMD == "PRIVMSG" && ! /help/ && /[Ss]pades/ { say("Spades! " sp_pretty("As,Ah,Ad,Ac", FROM)) } +AUTH == OWNER && +/^\.savegame/ { + sp_save("var/sp_save.json"); + say("Game saved.") +} + +AUTH == OWNER && +/^\.loadgame/ { + sp_load("var/sp_save.json"); + say("Game loaded.") +} + # Help /^\.help [Ss]pades$/ { say("Spades -- play a game of spades") - say("Examples:") + say(".help game -- setup and administer the game") + say(".help play -- commands for playing spades") + say(".help auth -- control player authorization") + next +} + +/^\.help game$/ { say(".newgame [score] -- start a game to points, default 500") say(".endgame -- abort the current game") + say(".savegame -- save the current game to disk") + say(".loadgame -- load the previously saved game") + next +} + +/^\.help play$/ { say(".join -- join the current game") say(".look -- look at your cards") - say(".bid n -- bid for tricks") + say(".bid [n] -- bid for tricks") + say(".pass [card] -- pass a card to your partner") say(".play [card] -- play a card") - say(".score -- check the score") - say(".tricks -- check how many trick have been taken") + say(".turn -- check whose turn it is") say(".bids -- check what everyone bid") + say(".tricks -- check how many trick have been taken") + say(".score -- check the score") + next +} + +/^\.help auth$/ { + say(".auth [who] -- display authentication info for a user") + say(".allow [who] -- allow another person to play on your behalf") + say(".deny [who] -- prevent a previously allowed user from playing") + say(".show -- display which users can play for which players") next } # Debugging -FROM == OWNER && +AUTH == OWNER && /^\.deal (\w+) (.*)/ { + say(sp_channel, FROM " is cheating for " $2) delete sp_hands[$2] for (i=3; i<=NF; i++) sp_hands[$2][$i] = 1 - privmsg(sp_channel, FROM " is cheating for " $2) + next +} + +AUTH == OWNER && +/^\.order (\w+) ([0-4])/ { + say(sp_channel, FROM " is cheating for " $2) + sp_order[$3] = $2 + sp_players[$2] = $3 + sp_player = sp_order[sp_turn] +} + +AUTH == OWNER && +sp_state == "play" && +/^\.force (\w+) (\S+)$/ { + say(sp_channel, FROM " is cheating for " $2) + sp_from = $2 + sp_play($3) + next } # Setup -/^\.newgame ?([0-9]+)?$/ { +match($0, /^\.newgame ?([1-9][0-9]*) *- *([1-9][0-9]*)$/, _arr) { + if (_arr[2] > _arr[1]) + $0 = $1 " " int(rand() * (_arr[2]-_arr[1])+_arr[1]) +} + +/^\.newgame ?([1-9][0-9]*)?$/ { if (sp_state != "new") { reply("There is already a game in progress.") } else { + $1 = ".join" sp_owner = FROM sp_playto = $2 ? $2 : 200 + sp_limit = sp_playto > 200 ? 10 : 5; sp_state = "join" sp_channel = DST - say(sp_owner " starts a game of Spades to " sp_playto "!") - #privmsg("#rhnoise", sp_owner " starts a game of Spades in " DST "!") + say(sp_owner " starts a game of Spades to " sp_playto " with " sp_limit " bags!") } } -(FROM == sp_owner || FROM == OWNER) && +(sp_from == sp_owner || AUTH == OWNER) && /^\.endgame$/ { if (sp_state == "new") { reply("There is no game in progress.") } else { say(FROM " ends the game") - sp_reset(5) + sp_reset(2) } } @@ -304,23 +497,81 @@ FROM == OWNER && else if (sp_state == "play") { reply("The game has already started") } - else if (sp_state == "join" && FROM in sp_players) { + else if (sp_state == "join" && sp_from in sp_players) { reply("You are already playing") } else if (sp_state == "join") { i = sp_next() - sp_order[i] = FROM sp_players[FROM] = i + if (AUTH) + sp_auths[AUTH] = FROM + sp_order[i] = FROM say(FROM " joins the game!") } - if (sp_state == "join" && sp_turn == 0) + if (sp_state == "join" && sp_turn == 0) { + sp_shuf() sp_deal() + } +} + +/^\.allow \S+$/ { + _who = $2 in USERS ? USERS[$2]["auth"] : "" + _str = _who && _who != $2 ? $2 " (" _who ")" : $2 + if (sp_state ~ "new|join") { + reply("The game has not yet started") + } + else if (!(sp_from in sp_players)) { + reply("You are not playing") + } + else if (!_who) { + reply(_str " is not logged in") + } + else if (_who in sp_players || _who in sp_auths) { + reply(_str " is a primary player") + } + else if (_who in sp_share) { + reply(_str " is already playing for " sp_share[_who]) + } + else { + reply(_str " can now play for " sp_from) + sp_share[_who] = sp_from + } +} + +/^\.deny \S+$/ { + _who = $2 in USERS ? USERS[$2]["auth"] : $2 + _str = _who && _who != $2 ? $2 " (" _who ")" : $2 + if (sp_state ~ "new|join") { + reply("The game has not yet started") + } + else if (!(sp_from in sp_players)) { + reply("You are not playing") + } + else if (_who in sp_players || _who in sp_auths) { + reply(_str " is a primary player") + } + else if (!(_who in sp_share) || sp_share[_who] != sp_from) { + reply(_str " is not playing for " sp_from) + } + else { + reply(_str " can no longer play for " sp_from) + delete sp_share[_who] + } +} + +sp_state ~ "(bid|pass|play)" && +/^\.show/ { + delete _lines + for (_i in sp_share) + _lines[sp_share[_i]] = _lines[sp_share[_i]] " " _i + for (_i in _lines) + say(_i " allowed:" _lines[_i]) } !sp_valid && -(sp_state "bid" || sp_state == "play") && -/^\.(bid|play)\>$/ { - if (FROM in sp_players) +(sp_state == "bid" || sp_state == "play") && +/^\.(bid|play)\>/ { + if (sp_from in sp_players) say(".slap " FROM ", it is not your turn.") else say(".slap " FROM ", you are not playing.") @@ -328,7 +579,7 @@ FROM == OWNER && sp_valid && sp_state == "bid" && -/^\.bid [0-9]+$/ { +/^\.bid (0|[1-9][0-9]*)$/ { if ($2 < 0 || $2 > 13) { say("You can only bid from 0 to 13") } else { @@ -340,15 +591,17 @@ sp_state == "bid" && } else if ($2 == 0) { say(FROM " goes nil!") sp_nil[i] = 1 + } else { + sp_nil[i] = 0 } if (sp_turn != sp_dealer) { say("Bidding goes to " sp_player "!") } else { for (p in sp_players) - privmsg(p, "You have: " sp_hand(p)) + say(p, "You have: " sp_hand(p, p)) sp_state = "play" for (i=0; i<2; i++) { - if (sp_nil[i] == 2 || sp_nil[i+2] == 2) { + if (sp_passer(i)) { say(sp_team(i) ": select a card to pass " \ "(/msg " NICK " .pass )") sp_state = "pass" @@ -362,75 +615,81 @@ sp_state == "bid" && sp_state == "pass" && /^\.pass (\S+)$/ { - card = $2 - team = sp_players[FROM] % 2 - if (!(FROM in sp_players)) { + _card = $2 + _team = sp_from in sp_players ? sp_players[sp_from] % 2 : 0 + + # check validity and pass + if (!(sp_from in sp_players)) { say(".slap " FROM ", you are not playing.") } - else if (sp_nil[team] != 2 && sp_nil[team+2] != 2) { + else if (!sp_passer(_team)) { reply("Your team did not go blind") } - else if (sp_pass[sp_players[FROM]]) { + else if (sp_pass[sp_players[sp_from]]) { reply("You have already passed a card") } - else if (!(card in sp_deck)) { + else if (!(_card in sp_deck)) { reply("Invalid card") } - else if (!(card in sp_hands[FROM])) { + else if (!(_card in sp_hands[sp_from])) { reply("You do not have that card") } else { - sp_pass[sp_players[FROM]] = $2 - privmsg(sp_channel, FROM " passes a card") + sp_pass[sp_players[sp_from]] = $2 + say(sp_channel, FROM " passes a card") } - if (((sp_nil[0] != 2 && sp_nil[2] != 2) || (sp_pass[0] && sp_pass[2])) && - ((sp_nil[1] != 2 && sp_nil[3] != 2) || (sp_pass[1] && sp_pass[3]))) { + + # check for end of passing + if ((!sp_passer(0) || (sp_pass[0] && sp_pass[2])) && + (!sp_passer(1) || (sp_pass[1] && sp_pass[3]))) { for (i in sp_pass) { - partner = (i+2)%4 - card = sp_pass[i] - delete sp_hands[sp_order[i]][card] - sp_hands[sp_order[partner]][card] = 1 + _partner = (i+2)%4 + _card = sp_pass[i] + delete sp_hands[sp_order[i]][_card] + sp_hands[sp_order[_partner]][_card] = 1 } - privmsg(sp_channel, "Cards have been passed, play starts with " sp_player "!") + say(sp_channel, "Cards have been passed, play starts with " sp_player "!") for (p in sp_players) - privmsg(p, "You have: " sp_hand(p)) + say(p, "You have: " sp_hand(p, p)) sp_state = "play" } } -sp_state ~ "(play|bid)" && +sp_state ~ "(bid|pass|play)" && /^\.look$/ { - if (!(FROM in sp_players)) { + if (!(sp_from in sp_players)) { say(".slap " FROM ", you are not playing.") } else { - sp_looked[sp_players[FROM]] = 1 - privmsg(FROM, "You have: " sp_hand(FROM)) + sp_looked[sp_players[sp_from]] = 1 + say(FROM, "You have: " sp_hand(FROM, sp_from)) } } sp_valid && sp_state == "play" && -/^\.play (\S+)$/ { - card = $2 - if (!(card in sp_deck)) { +/^\.play (\S+)/ { + _card = $2 + gsub(/[^A-Za-z0-9]/, "", _card); + if (!(_card in sp_deck)) { reply("Invalid card") } - else if (!(card in sp_hands[FROM])) { + else if (!(_card in sp_hands[sp_from])) { reply("You do not have that card") } - else if (sp_suit && card !~ sp_suit && sp_hasa(FROM, sp_suit)) { + else if (sp_suit && _card !~ sp_suit && sp_hasa(sp_from, sp_suit)) { reply("You must follow suit (" sp_suit ")") } - else if (card ~ /s/ && length(sp_hands[FROM]) == 13 && sp_hasa(FROM, "[^s]$")) { + else if (_card ~ /s/ && length(sp_hands[sp_from]) == 13 && sp_hasa(sp_from, "[^s]$")) { reply("You cannot trump on the first hand") } - else if (card ~ /s/ && length(sp_pile) == 0 && sp_hasa(FROM, "[^s]$") && !sp_broken) { + else if (_card ~ /s/ && length(sp_pile) == 0 && sp_hasa(sp_from, "[^s]$") && !sp_broken) { reply("Spades have not been broken") } else { - sp_play(card) - privmsg(FROM, "You have: " sp_hand(FROM)) + sp_play(_card) if (sp_state == "play") { + if (length(sp_hands[sp_from])) + say(FROM, "You have: " sp_hand(FROM, sp_from)) if (sp_piles) say(sp_player ": it is your turn! " \ "(" sp_pretty(sp_piles, sp_player) ")") @@ -440,32 +699,62 @@ sp_state == "play" && } } -/^\.bids$/ && sp_state == "play" { - say(sp_order[0] " bid " sp_bids[0] ", " \ - sp_order[2] " bid " sp_bids[2] ", " \ +/^\.bids/ && sp_state == "bid" || +/^\.turn/ && sp_state ~ "(bid|pass|play)" { + _bids = sp_bidders() + _pile = sp_pretty(sp_piles, FROM) + _extra = "" + + for (_i in sp_share) + if (/!/ && sp_share[_i] == sp_player) + _extra = _extra " " _i "!" + + if (sp_state == "bid" && !_bids) + say("It is " sp_player "'s bid!" _extra) + if (sp_state == "bid" && _bids) + say("It is " sp_player "'s bid!" _extra " (" _bids ")") + if (sp_state == "play" && !_pile) + say("It is " sp_player "'s turn!" _extra) + if (sp_state == "play" && _pile) + say("It is " sp_player "'s turn!" _extra " (" _pile ")") + + for (_i=0; sp_state == "pass" && _i<4; _i++) + if (sp_passer(_i) && !sp_pass[_i]) + say("Waiting for " sp_order[_i] " to pass a card!") +} + +/^\.bids$/ && sp_state ~ "(pass|play)" { + say(sp_order[0] " bid " sp_bid(0) ", " \ + sp_order[2] " bid " sp_bid(2) ", " \ "total: " sp_bids[0] + sp_bids[2]) - say(sp_order[1] " bid " sp_bids[1] ", " \ - sp_order[3] " bid " sp_bids[3] ", " \ + say(sp_order[1] " bid " sp_bid(1) ", " \ + sp_order[3] " bid " sp_bid(3) ", " \ "total: " sp_bids[1] + sp_bids[3]) } /^\.tricks$/ && sp_state == "play" { - say(sp_order[0] " took " int(sp_tricks[0]) "/" int(sp_bids[0]) ", " \ - sp_order[2] " took " int(sp_tricks[2]) "/" int(sp_bids[2])) - say(sp_order[1] " took " int(sp_tricks[1]) "/" int(sp_bids[1]) ", " \ - sp_order[3] " took " int(sp_tricks[3]) "/" int(sp_bids[3])) + say(sp_order[0] " took " int(sp_tricks[0]) "/" sp_bid(0) ", " \ + sp_order[2] " took " int(sp_tricks[2]) "/" sp_bid(2)) + say(sp_order[1] " took " int(sp_tricks[1]) "/" sp_bid(1) ", " \ + sp_order[3] " took " int(sp_tricks[3]) "/" sp_bid(3)) } +(TO == NICK || DST == sp_channel) && /^\.(score|status)$/ { if (sp_state == "new") { say("There is no game in progress") } + if (sp_state ~ "join|bid|pass|play") { + say("Playing to: " \ + sp_playto " points, " \ + sp_limit " bags") + } if (sp_state == "join") { - say("Waiting for palyers: " \ + say("Waiting for players: " \ sp_order[0] " " sp_order[1] " " \ sp_order[2] " " sp_order[3]) } - if (sp_state == "bid" || sp_state == "play") { + if (sp_state ~ "bid|pass|play") { say(sp_team(0) ": " \ int(sp_scores[0]) " points, " \ int(sp_bags(0)) " bags") @@ -475,17 +764,6 @@ sp_state == "play" && } } -# Standin -#/^\.playfor [^ ]*$/ { -#} -# -#/^\.standin [^ ]*$/ { -# if (p in sp_players) { -# } -# for (p in sp_standin) { -# if ($2 in sp_standin) -# say(here " is already playing for " sp_standin[p]); -# } -# sp_standin[away] = here -#} -# +/^\.((new|end|load)game|join|look|bid|pass|play)/ { + sp_save("var/sp_cur.json"); +}