X-Git-Url: http://pileus.org/git/?a=blobdiff_plain;f=Documentation%2Finput%2Fgameport-programming.txt;h=03a74fc3b49679c0326a59faa43b2e423751e0c5;hb=7d02093e29de9efc4a72d5e93baae9506969b789;hp=1ba3d322e0acbe88cd7769d009e7cfa8438b9ff0;hpb=1da177e4c3f41524e886b7f1b8a0c1fc7321cac2;p=~andy%2Flinux diff --git a/Documentation/input/gameport-programming.txt b/Documentation/input/gameport-programming.txt index 1ba3d322e0a..03a74fc3b49 100644 --- a/Documentation/input/gameport-programming.txt +++ b/Documentation/input/gameport-programming.txt @@ -1,5 +1,3 @@ -$Id: gameport-programming.txt,v 1.3 2001/04/24 13:51:37 vojtech Exp $ - Programming gameport drivers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -18,8 +16,8 @@ Make sure struct gameport is initialized to 0 in all other fields. The gameport generic code will take care of the rest. If your hardware supports more than one io address, and your driver can -choose which one program the hardware to, starting from the more exotic -addresses is preferred, because the likelyhood of clashing with the standard +choose which one to program the hardware to, starting from the more exotic +addresses is preferred, because the likelihood of clashing with the standard 0x201 address is smaller. Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then