delete sp_share # [c] Player teammates share["friend"] -> "name"
delete sp_order # [i] Player order order[i] -> "name"
delete sp_scores # [i] Teams score
+ delete sp_teams # [i] Teams names
}
# Persistent
json_copy(game, "share", sp_share);
json_copy(game, "order", sp_order);
json_copy(game, "scores", sp_scores);
+ json_copy(game, "teams", sp_teams);
# Persistent
game["channel"] = sp_channel;
sp_acopy(sp_share, game["share"]);
sp_acopy(sp_order, game["order"]);
sp_acopy(sp_scores, game["scores"]);
+ sp_acopy(sp_teams, game["teams"]);
# Persistent
sp_channel = game["channel"];
return tmp[1]
}
-function sp_team(i)
+function sp_team(i, players)
{
#return "{" sp_order[i+0] "," sp_order[i+2] "}"
- return sp_order[i+0] "/" sp_order[i+2]
+ if ((i in sp_teams) && !players)
+ return sp_teams[i]
+ else
+ return sp_order[i+0] "/" sp_order[i+2]
}
function sp_bags(i, bags)
sp_tricks[2] + sp_tricks[3] == 13) {
sp_say("Round over!")
sp_score()
- if (sp_scores[0] >= sp_playto || sp_scores[1] >= sp_playto &&
- sp_scores[0] != sp_scores[1]) {
+ if ((sp_scores[0] >= sp_playto || sp_scores[1] >= sp_playto) &&
+ (sp_scores[0] != sp_scores[1])) {
sp_say("Game over!")
winner = sp_scores[0] > sp_scores[1] ? 0 : 1
looser = !winner
} else {
if (sp_scores[0] == sp_scores[1] &&
sp_scores[0] >= sp_playto)
- sp_say("It's tie! Playing an extra round!");
+ sp_say("It's a tie! Playing an extra round!");
sp_reset(1)
sp_deal()
}
}
/^\.help game$/ {
- say(".newgame [score] -- start a game to <score> points, default 500")
+ say(".newgame [score] -- start a game to <score> points, default 300")
say(".endgame -- abort the current game")
say(".savegame -- save the current game to disk")
say(".loadgame -- load the previously saved game")
say(".bid [n] -- bid for <n> tricks")
say(".pass [card] -- pass a card to your partner")
say(".play [card] -- play a card")
+ say(".team [name] -- set your team name")
say(".last -- show who took the previous trick")
say(".turn -- check whose turn it is")
say(".bids -- check what everyone bid")
} else {
$1 = ".join"
sp_owner = FROM
- sp_playto = $2 ? $2 : 200
+ sp_playto = $2 ? $2 : 300
sp_limit = sp_playto > 200 ? 10 : 5;
sp_state = "join"
sp_channel = DST
}
}
+/^\.team/ {
+ gsub(/^\.team */, "")
+ _team = sp_from in sp_players ? sp_players[sp_from] % 2 : 0
+ if (sp_state ~ "new|join") {
+ reply("The game has not yet started")
+ }
+ else if (!(sp_from in sp_players)) {
+ reply("You are not playing")
+ }
+ else if ($0 ~ /^[^a-zA-Z0-9]/) {
+ reply("Invalid team name")
+ }
+ else if ($0 ~ /^./) {
+ sp_teams[_team] = substr($0, 0, 32)
+ sp_say(sp_team(_team,1) " are now known as " sp_team(_team))
+ }
+ else {
+ delete sp_teams[_team]
+ sp_say(sp_team(_team,1) " are boring")
+ }
+}
+
/^\.whoami/ {
if (!(sp_from in sp_players))
reply("You are not playing")
sp_state = "play"
for (i=0; i<2; i++) {
if (sp_passer(i)) {
- sp_say(sp_team(i) ": select a card to pass " \
+ sp_say(sp_team(i,1) ": select a card to pass " \
"(/msg " NICK " .pass <card>)")
sp_state = "pass"
}
sp_stats("logs/" $2 ".log");
}
-/^\.((new|end|load)game|join|look|bid|pass|play|notify)/ {
+/^\.((new|end|load)game|join|look|bid|pass|play|allow|deny|team|notify)/ {
sp_save("var/sp_cur.json");
}