}
EXPORT_SYMBOL_HDA(snd_hda_codec_set_power_to_all);
+/*
+ * supported power states check
+ */
+static bool snd_hda_codec_get_supported_ps(struct hda_codec *codec, hda_nid_t fg,
+ unsigned int power_state)
+{
+ int sup = snd_hda_param_read(codec, fg, AC_PAR_POWER_STATE);
+
+ if (sup < 0)
+ return false;
+ if (sup & power_state)
+ return true;
+ else
+ return false;
+}
+
/*
* set power state of the codec
*/
static void hda_set_power_state(struct hda_codec *codec, hda_nid_t fg,
unsigned int power_state)
{
+ int count;
+ unsigned int state;
+
if (codec->patch_ops.set_power_state) {
codec->patch_ops.set_power_state(codec, fg, power_state);
return;
}
/* this delay seems necessary to avoid click noise at power-down */
- if (power_state == AC_PWRST_D3)
- msleep(100);
- snd_hda_codec_read(codec, fg, 0, AC_VERB_SET_POWER_STATE,
- power_state);
- snd_hda_codec_set_power_to_all(codec, fg, power_state, true);
+ if (power_state == AC_PWRST_D3) {
+ /* transition time less than 10ms for power down */
+ bool epss = snd_hda_codec_get_supported_ps(codec, fg, AC_PWRST_EPSS);
+ msleep(epss ? 10 : 100);
+ }
+
+ /* repeat power states setting at most 10 times*/
+ for (count = 0; count < 10; count++) {
+ snd_hda_codec_read(codec, fg, 0, AC_VERB_SET_POWER_STATE,
+ power_state);
+ snd_hda_codec_set_power_to_all(codec, fg, power_state, true);
+ state = snd_hda_codec_read(codec, fg, 0,
+ AC_VERB_GET_POWER_STATE, 0);
+ if (!(state & AC_PWRST_ERROR))
+ break;
+ }
}
#ifdef CONFIG_SND_HDA_HWDEP
cancel_delayed_work_sync(&codec->power_work);
spin_lock(&codec->power_lock);
+ /* If the power down delayed work was cancelled above before starting,
+ * then there is no need to go through power up here.
+ */
+ if (codec->power_on) {
+ spin_unlock(&codec->power_lock);
+ return;
+ }
trace_hda_power_up(codec);
snd_hda_update_power_acct(codec);
codec->power_on = 1;