#define SOCKET__
/* Create a new client socket; returns (FILE *)NULL on error */
-FILE *sockopen(char *host, int clientPort);
+#if INET6_ENABLE
+int SockOpen(const char *host, const char *service, const char *options,
+ const char *plugin);
+#else /* INET6_ENABLE */
+int SockOpen(const char *host, int clientPort, const char *options,
+ const char *plugin);
+#endif /* INET6_ENABLE */
+
+/* Returns 1 if this socket is OK, 0 if it isn't select()able
+ * on - probably because it's been closed. You should
+ * always check this function before passing stuff to the
+ * select()-based waiter, as otherwise it may loop.
+ */
+int SockCheckOpen(int fd);
+
+/*
+Get a string terminated by an '\n' (matches interface of fgets).
+Pass it a valid socket, a buffer for the string, and
+the length of the buffer (including the trailing \0)
+returns length of buffer on success, -1 on failure.
+*/
+int SockRead(int sock, char *buf, int len);
+
+/*
+ * Peek at the next socket character without actually reading it.
+ */
+int SockPeek(int sock);
+
+/*
+Write a chunk of bytes to the socket (matches interface of fwrite).
+Returns number of bytes successfully written.
+*/
+int SockWrite(int sock, char *buf, int size);
+
+/*
+Send formatted output to the socket (matches interface of fprintf).
+Returns number of bytes successfully written.
+*/
+#if defined(HAVE_STDARG_H)
+int SockPrintf(int sock, const char *format, ...) ;
+#else
+int SockPrintf();
+#endif
+
+/*
+Close a socket previously opened by SockOpen. This allows for some
+additional clean-up if necessary.
+*/
+int SockClose(int sock);
+
+/*
+FIXME: document this
+*/
+int UnixOpen(const char *path);
+
+#if SSL_ENABLE
+int SSLOpen(int sock, char *mycert, char *mykey, char *myproto, int certck, char *certpath,
+ char *fingerprint, char *servercname, char *label);
+#endif /* SSL_ENABLE */
#endif /* SOCKET__ */