char *backing_buffer;
int fb_count;
bool virtualized; /* true when physical usb device not present */
+ struct delayed_work init_framebuffer_work;
struct delayed_work free_framebuffer_work;
atomic_t usb_active; /* 0 = update virtual buffer, but no usb traffic */
atomic_t lost_pixels; /* 1 = a render op failed. Need screen refresh */