GdkRectangle old_area;
GdkRectangle new_area;
GdkRectangle common;
- GdkRegion *invalid_region;
+ cairo_region_t *invalid_region;
old_area.x = MIN (tree_view->priv->press_start_x, tree_view->priv->rubber_band_x);
old_area.y = MIN (tree_view->priv->press_start_y, tree_view->priv->rubber_band_y) - tree_view->priv->dy;
gdk_rectangle_intersect (&old_area, &new_area, &common);
if (common.width > 2 && common.height > 2)
{
- GdkRegion *common_region;
+ cairo_region_t *common_region;
/* make sure the border is invalidated */
common.x += 1;