* Havoc Pennington <hp@redhat.com>
*/
+#include "config.h"
#include <glib.h>
+#define GDK_PIXBUF_C_COMPILATION
#include "gdk-pixbuf.h"
+#include "gdk-pixbuf-private.h"
#include "gdk-pixbuf-io.h"
#include "gdk-pixbuf-simple-anim.h"
#include "gdk-pixbuf-alias.h"
const GTimeVal *start_time);
+static void gdk_pixbuf_simple_anim_set_property (GObject *object,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec);
+static void gdk_pixbuf_simple_anim_get_property (GObject *object,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec);
+
+enum
+{
+ PROP_0,
+ PROP_LOOP
+};
+
G_DEFINE_TYPE (GdkPixbufSimpleAnim, gdk_pixbuf_simple_anim, GDK_TYPE_PIXBUF_ANIMATION)
static void
object_class = G_OBJECT_CLASS (klass);
anim_class = GDK_PIXBUF_ANIMATION_CLASS (klass);
-
+
+ object_class->set_property = gdk_pixbuf_simple_anim_set_property;
+ object_class->get_property = gdk_pixbuf_simple_anim_get_property;
object_class->finalize = gdk_pixbuf_simple_anim_finalize;
anim_class->is_static_image = is_static_image;
anim_class->get_static_image = get_static_image;
anim_class->get_size = get_size;
anim_class->get_iter = get_iter;
+
+ /**
+ * GdkPixbufSimpleAnim:loop:
+ *
+ * Whether the animation should loop when it reaches the end.
+ *
+ * Since: 2.18
+ */
+ g_object_class_install_property (object_class,
+ PROP_LOOP,
+ g_param_spec_boolean ("loop",
+ P_("Loop"),
+ P_("Whether the animation should loop when it reaches the end"),
+ FALSE,
+ G_PARAM_READWRITE));
}
static void
{
GdkPixbufSimpleAnimIter *iter;
gint elapsed;
- gint loop;
+ gint loop_count;
GList *tmp;
GList *old;
/* See how many times we've already played the full animation,
* and subtract time for that.
*/
- loop = elapsed / iter->simple_anim->total_time;
+ loop_count = elapsed / iter->simple_anim->total_time;
elapsed = elapsed % iter->simple_anim->total_time;
iter->position = elapsed;
/* Now move to the proper frame */
- if (loop < 1)
+ if (loop_count < 1 || iter->simple_anim->loop)
tmp = iter->simple_anim->frames;
else
tmp = NULL;
GdkPixbufFrame *frame;
int nframe = 0;
- g_return_if_fail (animation != NULL);
- g_return_if_fail (pixbuf != NULL);
+ g_return_if_fail (GDK_IS_PIXBUF_SIMPLE_ANIM (animation));
+ g_return_if_fail (GDK_IS_PIXBUF (pixbuf));
nframe = g_list_length (animation->frames);
frame->delay_time = (gint) (1000 / animation->rate);
frame->elapsed = (gint) (frame->delay_time * nframe);
animation->total_time += frame->delay_time;
- frame->pixbuf = GDK_PIXBUF (g_object_ref (pixbuf));
+ frame->pixbuf = g_object_ref (pixbuf);
animation->frames = g_list_append (animation->frames, frame);
}
+static void
+gdk_pixbuf_simple_anim_get_property (GObject *object,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ GdkPixbufSimpleAnim *animation = GDK_PIXBUF_SIMPLE_ANIM (object);
+
+ switch (prop_id) {
+ case PROP_LOOP:
+ g_value_set_boolean (value,
+ gdk_pixbuf_simple_anim_get_loop (animation));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gdk_pixbuf_simple_anim_set_property (GObject *object,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ GdkPixbufSimpleAnim *animation = GDK_PIXBUF_SIMPLE_ANIM (object);
+
+ switch (prop_id) {
+ case PROP_LOOP:
+ gdk_pixbuf_simple_anim_set_loop (animation,
+ g_value_get_boolean (value));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+/**
+ * gdk_pixbuf_simple_anim_set_loop:
+ * @animation: a #GdkPixbufSimpleAnim
+ * @loop: whether to loop the animation
+ *
+ * Sets whether @animation should loop indefinitely when it reaches the end.
+ *
+ * Since: 2.18
+ **/
+void
+gdk_pixbuf_simple_anim_set_loop (GdkPixbufSimpleAnim *animation,
+ gboolean loop)
+{
+ g_return_if_fail (GDK_IS_PIXBUF_SIMPLE_ANIM (animation));
+
+ if (loop != animation->loop) {
+ animation->loop = loop;
+ g_object_notify (G_OBJECT (animation), "loop");
+ }
+}
+
+/**
+ * gdk_pixbuf_simple_anim_get_loop:
+ * @animation: a #GdkPixbufSimpleAnim
+ *
+ * Gets whether @animation should loop indefinitely when it reaches the end.
+ *
+ * Returns: %TRUE if the animation loops forever, %FALSE otherwise
+ *
+ * Since: 2.18
+ **/
+gboolean
+gdk_pixbuf_simple_anim_get_loop (GdkPixbufSimpleAnim *animation)
+{
+ g_return_val_if_fail (GDK_IS_PIXBUF_SIMPLE_ANIM (animation), FALSE);
+
+ return animation->loop;
+}
#define __GDK_PIXBUF_SIMPLE_ANIM_C__
#include "gdk-pixbuf-aliasdef.c"