struct _GdkFrameClockIdlePrivate
{
+ GdkFrameHistory *history;
GTimer *timer;
/* timer_base is used to avoid ever going backward */
guint64 timer_base;
guint64 frame_time;
guint64 min_next_frame_time;
- guint idle_id;
+ guint flush_idle_id;
+ guint paint_idle_id;
guint freeze_count;
GdkFrameClockPhase requested;
GdkFrameClockPhase phase;
};
+static gboolean gdk_frame_clock_flush_idle (void *data);
static gboolean gdk_frame_clock_paint_idle (void *data);
static void gdk_frame_clock_idle_finalize (GObject *object);
GdkFrameClockIdlePrivate);
priv = frame_clock_idle->priv;
+ priv->history = gdk_frame_history_new ();
priv->timer = g_timer_new ();
priv->freeze_count = 0;
}
{
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
- if (priv->idle_id == 0 && priv->freeze_count == 0 && priv->requested != 0)
+ if (priv->freeze_count == 0)
{
guint min_interval = 0;
min_interval = (min_interval_us + 500) / 1000;
}
- priv->idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
- min_interval,
- gdk_frame_clock_paint_idle,
- g_object_ref (clock_idle),
- (GDestroyNotify) g_object_unref);
+ if (priv->flush_idle_id == 0 &&
+ (priv->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+ {
+ priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
+ min_interval,
+ gdk_frame_clock_flush_idle,
+ g_object_ref (clock_idle),
+ (GDestroyNotify) g_object_unref);
+ }
- gdk_frame_clock_frame_requested (GDK_FRAME_CLOCK (clock_idle));
+ if (priv->paint_idle_id == 0 &&
+ (priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+ {
+ priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
+ min_interval,
+ gdk_frame_clock_paint_idle,
+ g_object_ref (clock_idle),
+ (GDestroyNotify) g_object_unref);
+
+ gdk_frame_clock_frame_requested (GDK_FRAME_CLOCK (clock_idle));
+ }
}
}
+static gboolean
+gdk_frame_clock_flush_idle (void *data)
+{
+ GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
+ GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+
+ priv->flush_idle_id = 0;
+
+ if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE)
+ return FALSE;
+
+ priv->phase = GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
+
+ g_signal_emit_by_name (G_OBJECT (clock), "flush-events");
+
+ if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
+ priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+ else
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+
+ return FALSE;
+}
+
static gboolean
gdk_frame_clock_paint_idle (void *data)
{
GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+ gboolean skip_to_resume_events;
- priv->idle_id = 0;
+ priv->paint_idle_id = 0;
- switch (priv->phase)
+ skip_to_resume_events =
+ (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0;
+
+ if (!skip_to_resume_events)
{
- case GDK_FRAME_CLOCK_PHASE_NONE:
- case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
- if (priv->freeze_count == 0)
- {
- priv->frame_time = compute_frame_time (clock_idle);
-
- priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
- /* We always emit ::before-paint and ::after-paint even if
- * not explicitly requested, and unlike other phases,
- * they don't get repeated if you freeze/thaw while
- * in them. */
- g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
- priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
- }
- case GDK_FRAME_CLOCK_PHASE_UPDATE:
- if (priv->freeze_count == 0)
- {
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+ switch (priv->phase)
+ {
+ case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
+ break;
+ case GDK_FRAME_CLOCK_PHASE_NONE:
+ case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
+ if (priv->freeze_count == 0)
{
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
- g_signal_emit_by_name (G_OBJECT (clock), "update");
+ GdkFrameTimings *timings;
+ gint64 frame_counter;
+
+ priv->frame_time = compute_frame_time (clock_idle);
+ gdk_frame_history_begin_frame (priv->history);
+ frame_counter = gdk_frame_history_get_frame_counter (priv->history);
+ timings = gdk_frame_history_get_timings (priv->history, frame_counter);
+ gdk_frame_timings_set_frame_time (timings, priv->frame_time);
+
+ priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+
+ /* We always emit ::before-paint and ::after-paint if
+ * any of the intermediate phases are requested and
+ * they don't get repeated if you freeze/thaw while
+ * in them. */
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
+ g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
+ priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
}
- }
- case GDK_FRAME_CLOCK_PHASE_LAYOUT:
- if (priv->freeze_count == 0)
- {
- priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+ case GDK_FRAME_CLOCK_PHASE_UPDATE:
+ if (priv->freeze_count == 0)
{
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
- g_signal_emit_by_name (G_OBJECT (clock), "layout");
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
+ g_signal_emit_by_name (G_OBJECT (clock), "update");
+ }
}
- }
- case GDK_FRAME_CLOCK_PHASE_PAINT:
- if (priv->freeze_count == 0)
- {
- priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
- if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+ case GDK_FRAME_CLOCK_PHASE_LAYOUT:
+ if (priv->freeze_count == 0)
{
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
- g_signal_emit_by_name (G_OBJECT (clock), "paint");
+ priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
+ g_signal_emit_by_name (G_OBJECT (clock), "layout");
+ }
}
- }
- case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
- if (priv->freeze_count == 0)
- {
- priv->phase = GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
- priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
- g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
- /* the ::after-paint phase doesn't get repeated on freeze/thaw */
- priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
- }
+ case GDK_FRAME_CLOCK_PHASE_PAINT:
+ if (priv->freeze_count == 0)
+ {
+ priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
+ g_signal_emit_by_name (G_OBJECT (clock), "paint");
+ }
+ }
+ case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
+ if (priv->freeze_count == 0)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
+ g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
+ /* the ::after-paint phase doesn't get repeated on freeze/thaw,
+ */
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+ }
+ case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
+ ;
+ }
+ }
+
+ if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
+ {
+ priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
+ g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
}
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+
if (priv->freeze_count == 0 && priv->requested != 0)
{
/* We need to start over again immediately - this implies that there is no
if (priv->freeze_count == 1)
{
- if (priv->idle_id)
+ if (priv->flush_idle_id)
+ {
+ g_source_remove (priv->flush_idle_id);
+ priv->flush_idle_id = 0;
+ }
+ if (priv->paint_idle_id)
{
- g_source_remove (priv->idle_id);
- priv->idle_id = 0;
+ g_source_remove (priv->paint_idle_id);
+ priv->paint_idle_id = 0;
}
}
}
priv->freeze_count--;
if (priv->freeze_count == 0)
- maybe_start_idle (clock_idle);
+ {
+ maybe_start_idle (clock_idle);
+ /* If nothing is requested so we didn't start an idle, we need
+ * to skip to the end of the state chain, since the idle won't
+ * run and do it for us. */
+ if (priv->paint_idle_id == 0)
+ priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
+ }
+}
+
+static GdkFrameHistory *
+gdk_frame_clock_idle_get_history (GdkFrameClock *clock)
+{
+ GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
+ GdkFrameClockIdlePrivate *priv = clock_idle->priv;
+
+ return priv->history;
}
static void
iface->get_requested = gdk_frame_clock_idle_get_requested;
iface->freeze = gdk_frame_clock_idle_freeze;
iface->thaw = gdk_frame_clock_idle_thaw;
+ iface->get_history = gdk_frame_clock_idle_get_history;
}
GdkFrameClock *