GDK_FRAME_CLOCK_PHASE_UPDATE = 1 << 2,
GDK_FRAME_CLOCK_PHASE_LAYOUT = 1 << 3,
GDK_FRAME_CLOCK_PHASE_PAINT = 1 << 4,
- GDK_FRAME_CLOCK_PHASE_AFTER_PAINT = 1 << 5,
- GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS = 1 << 6
+ GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS = 1 << 5,
+ GDK_FRAME_CLOCK_PHASE_AFTER_PAINT = 1 << 6
} GdkFrameClockPhase;
struct _GdkFrameClockInterface