#define RXD_ERR_TOO_SMALL 0x00400000
#define RXD_ERR_NO_RESOURCES 0x00800000
#define RXD_ERR_HUGE_FRAME 0x01000000
-#define RXD_ERR_MASK 0xffff0000
+
+#define RXD_ERR_MASK (RXD_ERR_BAD_CRC | RXD_ERR_COLLISION | \
+ RXD_ERR_LINK_LOST | RXD_ERR_PHY_DECODE | \
+ RXD_ERR_MAC_ABRT | RXD_ERR_TOO_SMALL | \
+ RXD_ERR_NO_RESOURCES | RXD_ERR_HUGE_FRAME)
u32 reserved;
u32 opaque;