int msm_gem_queue_inactive_work(struct drm_gem_object *obj,
struct work_struct *work);
void msm_gem_move_to_active(struct drm_gem_object *obj,
- struct msm_gpu *gpu, uint32_t fence);
+ struct msm_gpu *gpu, bool write, uint32_t fence);
void msm_gem_move_to_inactive(struct drm_gem_object *obj);
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op,
struct timespec *timeout);
#define DBG(fmt, ...) DRM_DEBUG(fmt"\n", ##__VA_ARGS__)
#define VERB(fmt, ...) if (0) DRM_DEBUG(fmt"\n", ##__VA_ARGS__)
+static inline bool fence_completed(struct drm_device *dev, uint32_t fence)
+{
+ struct msm_drm_private *priv = dev->dev_private;
+ return priv->completed_fence >= fence;
+}
+
static inline int align_pitch(int width, int bpp)
{
int bytespp = (bpp + 7) / 8;