<!-- ##### SECTION Title ##### -->
-animation
+Animations
<!-- ##### SECTION Short_Description ##### -->
-
+Animated images.
<!-- ##### SECTION Long_Description ##### -->
-<para>
-
-</para>
+ <para>
+ The &gdk-pixbuf; library provides a simple mechanism to load and represent
+ animations. An animation is conceptually a series of frames to be displayed
+ over time. Each frame is the same size. The animation may not be represented
+ as a series of frames internally; for example, it may be stored as a
+ sprite and instructions for moving the sprite around a background. To display
+ an animation you don't need to understand its representation, however; you just
+ ask &gdk-pixbuf; what should be displayed at a given point in time.
+ </para>
<!-- ##### SECTION See_Also ##### -->
-<para>
+ <para>
+ #GdkPixbufLoader
+ </para>
-</para>
+<!-- ##### SECTION Stability_Level ##### -->
-<!-- ##### ENUM GdkPixbufFrameAction ##### -->
-<para>
-</para>
+<!-- ##### SECTION Image ##### -->
-@GDK_PIXBUF_FRAME_RETAIN:
-@GDK_PIXBUF_FRAME_DISPOSE:
-@GDK_PIXBUF_FRAME_REVERT:
-<!-- ##### STRUCT GdkPixbufFrame ##### -->
+<!-- ##### STRUCT GdkPixbufAnimation ##### -->
<para>
-
+An opaque struct representing an animation.
</para>
-<!-- ##### STRUCT GdkPixbufAnimation ##### -->
+<!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
<para>
-
+An opaque struct representing an iterator which points to a
+certain position in an animation.
</para>
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
<para>
</para>
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
<para>
</para>
@animation:
+@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_animation_get_frames ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
<para>
</para>
@animation:
+@start_time:
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
<para>
</para>
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_animation_get_num_frames ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
<para>
</para>
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
<para>
</para>
-@animation:
+@iter:
+@current_time:
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_frame_get_pixbuf ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
<para>
</para>
-@frame:
+@iter:
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_frame_get_action ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
<para>
</para>
-@frame:
+@iter:
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_frame_get_y_offset ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->
<para>
</para>
-@frame:
+@iter:
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_frame_get_delay_time ##### -->
+<!-- ##### STRUCT GdkPixbufSimpleAnim ##### -->
+<para>
+An opaque struct representing a simple animation.
+</para>
+
+
+<!-- ##### ARG GdkPixbufSimpleAnim:loop ##### -->
+<para>
+
+</para>
+
+<!-- ##### FUNCTION gdk_pixbuf_simple_anim_new ##### -->
<para>
</para>
-@frame:
+@width:
+@height:
+@rate:
@Returns:
-<!-- ##### FUNCTION gdk_pixbuf_frame_get_x_offset ##### -->
+<!-- ##### FUNCTION gdk_pixbuf_simple_anim_add_frame ##### -->
+<para>
+
+</para>
+
+@animation:
+@pixbuf:
+
+
+<!-- ##### FUNCTION gdk_pixbuf_simple_anim_set_loop ##### -->
+<para>
+
+</para>
+
+@animation:
+@loop:
+
+
+<!-- ##### FUNCTION gdk_pixbuf_simple_anim_get_loop ##### -->
<para>
</para>
-@frame:
+@animation:
@Returns: