possible, handling issues such as colormaps, visuals, dithering,
temporary buffers, and so on. Most code should use the higher-level
#GdkPixbuf features in place of this module; for example,
-gdk_pixbuf_render_to_drawable() uses GdkRGB in its implementation.
+gdk_draw_pixbuf() uses GdkRGB in its implementation.
</para>
<para>
</varlistentry>
<varlistentry>
-<term>#GdkPixbuf and gdk_pixbuf_render_to_drawable()</term>
+<term>#GdkPixbuf and gdk_draw_pixbuf()</term>
<listitem><para>Higher-level image handling.</para></listitem>
</varlistentry>
<!-- ##### SECTION Stability_Level ##### -->
-<!-- ##### FUNCTION gdk_rgb_init ##### -->
-<para>
-This function no longer does anything at all. It's completely useless
-(and harmless).
-</para>
-
+<!-- ##### SECTION Image ##### -->
<!-- ##### FUNCTION gdk_draw_rgb_image ##### -->
@colors: The colors, represented as 0xRRGGBB integer values.
@n_colors: The number of colors in the cmap.
-<!-- ##### FUNCTION gdk_rgb_gc_set_foreground ##### -->
-<para>
-Sets the foreground color in @gc to the specified color (or the
-closest approximation, in the case of limited visuals).
-</para>
-
-@gc: The #GdkGC to modify.
-@rgb: The color, represented as a 0xRRGGBB integer value.
-
-
-<!-- ##### FUNCTION gdk_rgb_gc_set_background ##### -->
-<para>
-Sets the background color in @gc to the specified color (or the
-closest approximation, in the case of limited visuals).
-</para>
-
-@gc: The #GdkGC to modify.
-@rgb: The color, represented as a 0xRRGGBB integer value.
-
-
-<!-- ##### FUNCTION gdk_rgb_xpixel_from_rgb ##### -->
-<para>
-Finds the X pixel closest in color to the @rgb color specified. This
-value may be used to set the <structfield>pixel</structfield> field of
-a #GdkColor struct.
-</para>
-
-@rgb: The color, represented as a 0xRRGGBB integer value.
-@Returns: The X pixel value.
-
-
<!-- ##### FUNCTION gdk_rgb_find_color ##### -->
<para>
<para>
</para>
+@void:
@Returns:
</para>
+@void:
@Returns:
-<!-- ##### MACRO gdk_rgb_get_cmap ##### -->
-<para>
-Gets the colormap set by GdkRGB. This colormap and the corresponding
-visual should be used when creating windows that will be drawn in by GdkRGB.
-</para>
-
-@Returns: The #GdkColormap set by GdkRGB.
-
-
<!-- ##### FUNCTION gdk_rgb_ditherable ##### -->
<para>
Determines whether the preferred visual is ditherable. This function may be
sense to gray out or hide the corresponding UI widget.
</para>
+@void:
@Returns: %TRUE if the preferred visual is ditherable.