}
}
+/* This is called when we no longer want to hear about Guest changes to a
+ * virtqueue. This is more efficient in high-traffic cases, but it means we
+ * have to set a timer to check if any more changes have occurred. */
static void block_vq(struct virtqueue *vq)
{
struct itimerval itm;
if (!timeout && num)
block_vq(vq);
+ /* We never quite know how long should we wait before we check the
+ * queue again for more packets. We start at 500 microseconds, and if
+ * we get fewer packets than last time, we assume we made the timeout
+ * too small and increase it by 10 microseconds. Otherwise, we drop it
+ * by one microsecond every time. It seems to work well enough. */
if (timeout) {
if (num < last_timeout_num)
timeout_usec += 10;