sp_turn = 0 # Index of who's turn it is
sp_player = "" # Who's turn it is
sp_valid = 0 # Message sent from sp_player
sp_turn = 0 # Index of who's turn it is
sp_player = "" # Who's turn it is
sp_valid = 0 # Message sent from sp_player
delete sp_hands # [p] Each players cards
delete sp_players # [p] Player names players["name"] -> i
delete sp_order # [i] Player order order[i] -> "name"
delete sp_hands # [p] Each players cards
delete sp_players # [p] Player names players["name"] -> i
delete sp_order # [i] Player order order[i] -> "name"
json_copy(game, "hands", sp_hands);
json_copy(game, "players", sp_players);
json_copy(game, "order", sp_order);
json_copy(game, "hands", sp_hands);
json_copy(game, "players", sp_players);
json_copy(game, "order", sp_order);
sp_acopy(sp_hands, game["hands"]);
sp_acopy(sp_players, game["players"]);
sp_acopy(sp_order, game["order"]);
sp_acopy(sp_hands, game["hands"]);
sp_acopy(sp_players, game["players"]);
sp_acopy(sp_order, game["order"]);