+static __u8 ps3remote_rdesc[] = {
+ 0x05, 0x01, /* GUsagePage Generic Desktop */
+ 0x09, 0x05, /* LUsage 0x05 [Game Pad] */
+ 0xA1, 0x01, /* MCollection Application (mouse, keyboard) */
+
+ /* Use collection 1 for joypad buttons */
+ 0xA1, 0x02, /* MCollection Logical (interrelated data) */
+
+ /* Ignore the 1st byte, maybe it is used for a controller
+ * number but it's not needed for correct operation */
+ 0x75, 0x08, /* GReportSize 0x08 [8] */
+ 0x95, 0x01, /* GReportCount 0x01 [1] */
+ 0x81, 0x01, /* MInput 0x01 (Const[0] Arr[1] Abs[2]) */
+
+ /* Bytes from 2nd to 4th are a bitmap for joypad buttons, for these
+ * buttons multiple keypresses are allowed */
+ 0x05, 0x09, /* GUsagePage Button */
+ 0x19, 0x01, /* LUsageMinimum 0x01 [Button 1 (primary/trigger)] */
+ 0x29, 0x18, /* LUsageMaximum 0x18 [Button 24] */
+ 0x14, /* GLogicalMinimum [0] */
+ 0x25, 0x01, /* GLogicalMaximum 0x01 [1] */
+ 0x75, 0x01, /* GReportSize 0x01 [1] */
+ 0x95, 0x18, /* GReportCount 0x18 [24] */
+ 0x81, 0x02, /* MInput 0x02 (Data[0] Var[1] Abs[2]) */
+
+ 0xC0, /* MEndCollection */
+
+ /* Use collection 2 for remote control buttons */
+ 0xA1, 0x02, /* MCollection Logical (interrelated data) */
+
+ /* 5th byte is used for remote control buttons */
+ 0x05, 0x09, /* GUsagePage Button */
+ 0x18, /* LUsageMinimum [No button pressed] */
+ 0x29, 0xFE, /* LUsageMaximum 0xFE [Button 254] */
+ 0x14, /* GLogicalMinimum [0] */
+ 0x26, 0xFE, 0x00, /* GLogicalMaximum 0x00FE [254] */
+ 0x75, 0x08, /* GReportSize 0x08 [8] */
+ 0x95, 0x01, /* GReportCount 0x01 [1] */
+ 0x80, /* MInput */
+
+ /* Ignore bytes from 6th to 11th, 6th to 10th are always constant at
+ * 0xff and 11th is for press indication */
+ 0x75, 0x08, /* GReportSize 0x08 [8] */
+ 0x95, 0x06, /* GReportCount 0x06 [6] */
+ 0x81, 0x01, /* MInput 0x01 (Const[0] Arr[1] Abs[2]) */
+
+ /* 12th byte is for battery strength */
+ 0x05, 0x06, /* GUsagePage Generic Device Controls */
+ 0x09, 0x20, /* LUsage 0x20 [Battery Strength] */
+ 0x14, /* GLogicalMinimum [0] */
+ 0x25, 0x05, /* GLogicalMaximum 0x05 [5] */
+ 0x75, 0x08, /* GReportSize 0x08 [8] */
+ 0x95, 0x01, /* GReportCount 0x01 [1] */
+ 0x81, 0x02, /* MInput 0x02 (Data[0] Var[1] Abs[2]) */
+
+ 0xC0, /* MEndCollection */
+
+ 0xC0 /* MEndCollection [Game Pad] */
+};
+
+static const unsigned int ps3remote_keymap_joypad_buttons[] = {
+ [0x01] = KEY_SELECT,
+ [0x02] = BTN_THUMBL, /* L3 */
+ [0x03] = BTN_THUMBR, /* R3 */
+ [0x04] = BTN_START,
+ [0x05] = KEY_UP,
+ [0x06] = KEY_RIGHT,
+ [0x07] = KEY_DOWN,
+ [0x08] = KEY_LEFT,
+ [0x09] = BTN_TL2, /* L2 */
+ [0x0a] = BTN_TR2, /* R2 */
+ [0x0b] = BTN_TL, /* L1 */
+ [0x0c] = BTN_TR, /* R1 */
+ [0x0d] = KEY_OPTION, /* options/triangle */
+ [0x0e] = KEY_BACK, /* back/circle */
+ [0x0f] = BTN_0, /* cross */
+ [0x10] = KEY_SCREEN, /* view/square */
+ [0x11] = KEY_HOMEPAGE, /* PS button */
+ [0x14] = KEY_ENTER,
+};
+static const unsigned int ps3remote_keymap_remote_buttons[] = {
+ [0x00] = KEY_1,
+ [0x01] = KEY_2,
+ [0x02] = KEY_3,
+ [0x03] = KEY_4,
+ [0x04] = KEY_5,
+ [0x05] = KEY_6,
+ [0x06] = KEY_7,
+ [0x07] = KEY_8,
+ [0x08] = KEY_9,
+ [0x09] = KEY_0,
+ [0x0e] = KEY_ESC, /* return */
+ [0x0f] = KEY_CLEAR,
+ [0x16] = KEY_EJECTCD,
+ [0x1a] = KEY_MENU, /* top menu */
+ [0x28] = KEY_TIME,
+ [0x30] = KEY_PREVIOUS,
+ [0x31] = KEY_NEXT,
+ [0x32] = KEY_PLAY,
+ [0x33] = KEY_REWIND, /* scan back */
+ [0x34] = KEY_FORWARD, /* scan forward */
+ [0x38] = KEY_STOP,
+ [0x39] = KEY_PAUSE,
+ [0x40] = KEY_CONTEXT_MENU, /* pop up/menu */
+ [0x60] = KEY_FRAMEBACK, /* slow/step back */
+ [0x61] = KEY_FRAMEFORWARD, /* slow/step forward */
+ [0x63] = KEY_SUBTITLE,
+ [0x64] = KEY_AUDIO,
+ [0x65] = KEY_ANGLE,
+ [0x70] = KEY_INFO, /* display */
+ [0x80] = KEY_BLUE,
+ [0x81] = KEY_RED,
+ [0x82] = KEY_GREEN,
+ [0x83] = KEY_YELLOW,
+};
+
+static const unsigned int buzz_keymap[] = {
+ /* The controller has 4 remote buzzers, each with one LED and 5
+ * buttons.
+ *
+ * We use the mapping chosen by the controller, which is:
+ *
+ * Key Offset
+ * -------------------
+ * Buzz 1
+ * Blue 5
+ * Orange 4
+ * Green 3
+ * Yellow 2
+ *
+ * So, for example, the orange button on the third buzzer is mapped to
+ * BTN_TRIGGER_HAPPY14
+ */
+ [ 1] = BTN_TRIGGER_HAPPY1,
+ [ 2] = BTN_TRIGGER_HAPPY2,
+ [ 3] = BTN_TRIGGER_HAPPY3,
+ [ 4] = BTN_TRIGGER_HAPPY4,
+ [ 5] = BTN_TRIGGER_HAPPY5,
+ [ 6] = BTN_TRIGGER_HAPPY6,
+ [ 7] = BTN_TRIGGER_HAPPY7,
+ [ 8] = BTN_TRIGGER_HAPPY8,
+ [ 9] = BTN_TRIGGER_HAPPY9,
+ [10] = BTN_TRIGGER_HAPPY10,
+ [11] = BTN_TRIGGER_HAPPY11,
+ [12] = BTN_TRIGGER_HAPPY12,
+ [13] = BTN_TRIGGER_HAPPY13,
+ [14] = BTN_TRIGGER_HAPPY14,
+ [15] = BTN_TRIGGER_HAPPY15,
+ [16] = BTN_TRIGGER_HAPPY16,
+ [17] = BTN_TRIGGER_HAPPY17,
+ [18] = BTN_TRIGGER_HAPPY18,
+ [19] = BTN_TRIGGER_HAPPY19,
+ [20] = BTN_TRIGGER_HAPPY20,
+};
+