/* * socket.c -- socket library functions * * For license terms, see the file COPYING in this directory. */ #include #include #include #include #include #include #include #include #if defined(STDC_HEADERS) #include #endif #if defined(HAVE_UNISTD_H) #include #endif #if defined(HAVE_STDARG_H) #include #else #include #endif #include "socket.h" #ifndef INADDR_NONE #ifdef INADDR_BROADCAST #define INADDR_NONE INADDR_BROADCAST #else #define INADDR_NONE -1 #endif #endif FILE *SockOpen(char *host, int clientPort) { int sock; unsigned long inaddr; struct sockaddr_in ad; struct hostent *hp; memset(&ad, 0, sizeof(ad)); ad.sin_family = AF_INET; inaddr = inet_addr(host); if (inaddr != INADDR_NONE) memcpy(&ad.sin_addr, &inaddr, sizeof(inaddr)); else { hp = gethostbyname(host); if (hp == NULL) return (FILE *)NULL; memcpy(&ad.sin_addr, hp->h_addr, hp->h_length); } ad.sin_port = htons(clientPort); sock = socket(AF_INET, SOCK_STREAM, 0); if (sock < 0) return (FILE *)NULL; if (connect(sock, (struct sockaddr *) &ad, sizeof(ad)) < 0) { close(sock); return (FILE *)NULL; } return fdopen(sock, "r+"); } #if defined(HAVE_STDARG_H) int SockPrintf(FILE *sockfp, char* format, ...) { #else int SockPrintf(sockfp,format,va_alist) FILE *sockfp; char *format; va_dcl { #endif va_list ap; char buf[8192]; #if defined(HAVE_STDARG_H) va_start(ap, format) ; #else va_start(ap); #endif vsprintf(buf, format, ap); va_end(ap); return SockWrite(buf, 1, strlen(buf), sockfp); } /* * FIXME: This needs to be recoded to use stdio, if that's possible. * * If you think these functions are too slow and inefficient, you're * absolutely right. I wish I could figure out what to do about it. * The ancestral popclient used static buffering here to cut down on the * number of read(2) calls, but we can't do that because we can have * two or more sockets open at a time. * * The right thing to do would be to use stdio for internal per-socket * buffering here (which is why Socket() returns a file pointer) but * this causes mysterious lossage. In case someone ever finds a way * around this, a note on Carl Harris's original implementation said: * * Size of buffer for internal buffering read function * don't increase beyond the maximum atomic read/write size for * your sockets, or you'll take a potentially huge performance hit * * #define INTERNAL_BUFSIZE 2048 * */ int SockWrite(char *buf, int size, int len, FILE *sockfp) { int n, wrlen = 0; len *= size; while (len) { n = write(fileno(sockfp), buf, len); if (n <= 0) return -1; len -= n; wrlen += n; buf += n; } return wrlen; } char *SockGets(char *buf, int len, FILE *sockfp) { int rdlen = 0; char *cp = buf; while (--len) { if (read(fileno(sockfp), cp, 1) != 1) return((char *)NULL); else rdlen++; if (*cp++ == '\n') break; } *cp = 0; return buf; } /* socket.c ends here */