/* * socket.c -- socket library functions * * For license terms, see the file COPYING in this directory. */ #include #include #include #include #include #include #include #include #if defined(STDC_HEADERS) #include #endif #if defined(HAVE_UNISTD_H) #include #endif #if defined(HAVE_STDARG_H) #include #else #include #endif #include "socket.h" #ifndef INADDR_NONE #ifdef INADDR_BROADCAST #define INADDR_NONE INADDR_BROADCAST #else #define INADDR_NONE -1 #endif #endif /* * In case we ever optimize this further, * a note on Carl Harris's original implementation said: * * Size of buffer for internal buffering read function * don't increase beyond the maximum atomic read/write size for * your sockets, or you'll take a potentially huge performance hit * * #define INTERNAL_BUFSIZE 2048 * */ FILE *Socket(char *host, int clientPort) { int sock; unsigned long inaddr; struct sockaddr_in ad; struct hostent *hp; memset(&ad, 0, sizeof(ad)); ad.sin_family = AF_INET; inaddr = inet_addr(host); if (inaddr != INADDR_NONE) memcpy(&ad.sin_addr, &inaddr, sizeof(inaddr)); else { hp = gethostbyname(host); if (hp == NULL) return (FILE *)NULL; memcpy(&ad.sin_addr, hp->h_addr, hp->h_length); } ad.sin_port = htons(clientPort); sock = socket(AF_INET, SOCK_STREAM, 0); if (sock < 0) return (FILE *)NULL; if (connect(sock, (struct sockaddr *) &ad, sizeof(ad)) < 0) { close(sock); return (FILE *)NULL; } return fdopen(sock, "r+"); } int SockGets(char *buf, int len, FILE *sockfp) { int rdlen = 0; while (--len) { if ((*buf = fgetc(sockfp)) == EOF) return -1; else rdlen++; if (*buf == '\n') break; if (*buf != '\r') /* remove all CRs */ buf++; } *buf = 0; return rdlen; } /* socket.c ends here */