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[~andy/linux] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 #include <linux/sched.h>        /* HZ */
25
26 /*#include <asm/io.h>*/
27
28 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
29 MODULE_DESCRIPTION("Generic gameport layer");
30 MODULE_LICENSE("GPL");
31
32 EXPORT_SYMBOL(__gameport_register_port);
33 EXPORT_SYMBOL(gameport_unregister_port);
34 EXPORT_SYMBOL(__gameport_register_driver);
35 EXPORT_SYMBOL(gameport_unregister_driver);
36 EXPORT_SYMBOL(gameport_open);
37 EXPORT_SYMBOL(gameport_close);
38 EXPORT_SYMBOL(gameport_rescan);
39 EXPORT_SYMBOL(gameport_cooked_read);
40 EXPORT_SYMBOL(gameport_set_name);
41 EXPORT_SYMBOL(gameport_set_phys);
42 EXPORT_SYMBOL(gameport_start_polling);
43 EXPORT_SYMBOL(gameport_stop_polling);
44
45 /*
46  * gameport_sem protects entire gameport subsystem and is taken
47  * every time gameport port or driver registrered or unregistered.
48  */
49 static DECLARE_MUTEX(gameport_sem);
50
51 static LIST_HEAD(gameport_list);
52
53 static struct bus_type gameport_bus = {
54         .name = "gameport",
55 };
56
57 static void gameport_add_port(struct gameport *gameport);
58 static void gameport_destroy_port(struct gameport *gameport);
59 static void gameport_reconnect_port(struct gameport *gameport);
60 static void gameport_disconnect_port(struct gameport *gameport);
61
62 #if defined(__i386__)
63
64 #include <asm/i8253.h>
65
66 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
67 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
68
69 static unsigned int get_time_pit(void)
70 {
71         unsigned long flags;
72         unsigned int count;
73
74         spin_lock_irqsave(&i8253_lock, flags);
75         outb_p(0x00, 0x43);
76         count = inb_p(0x40);
77         count |= inb_p(0x40) << 8;
78         spin_unlock_irqrestore(&i8253_lock, flags);
79
80         return count;
81 }
82
83 #endif
84
85
86
87 /*
88  * gameport_measure_speed() measures the gameport i/o speed.
89  */
90
91 static int gameport_measure_speed(struct gameport *gameport)
92 {
93 #if defined(__i386__)
94
95         unsigned int i, t, t1, t2, t3, tx;
96         unsigned long flags;
97
98         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
99                 return 0;
100
101         tx = 1 << 30;
102
103         for(i = 0; i < 50; i++) {
104                 local_irq_save(flags);
105                 GET_TIME(t1);
106                 for (t = 0; t < 50; t++) gameport_read(gameport);
107                 GET_TIME(t2);
108                 GET_TIME(t3);
109                 local_irq_restore(flags);
110                 udelay(i * 10);
111                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
112         }
113
114         gameport_close(gameport);
115         return 59659 / (tx < 1 ? 1 : tx);
116
117 #elif defined (__x86_64__)
118
119         unsigned int i, t;
120         unsigned long tx, t1, t2, flags;
121
122         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
123                 return 0;
124
125         tx = 1 << 30;
126
127         for(i = 0; i < 50; i++) {
128                 local_irq_save(flags);
129                 rdtscl(t1);
130                 for (t = 0; t < 50; t++) gameport_read(gameport);
131                 rdtscl(t2);
132                 local_irq_restore(flags);
133                 udelay(i * 10);
134                 if (t2 - t1 < tx) tx = t2 - t1;
135         }
136
137         gameport_close(gameport);
138         return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
139
140 #else
141
142         unsigned int j, t = 0;
143
144         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
145                 return 0;
146
147         j = jiffies; while (j == jiffies);
148         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
149
150         gameport_close(gameport);
151         return t * HZ / 1000;
152
153 #endif
154 }
155
156 void gameport_start_polling(struct gameport *gameport)
157 {
158         spin_lock(&gameport->timer_lock);
159
160         if (!gameport->poll_cnt++) {
161                 BUG_ON(!gameport->poll_handler);
162                 BUG_ON(!gameport->poll_interval);
163                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
164         }
165
166         spin_unlock(&gameport->timer_lock);
167 }
168
169 void gameport_stop_polling(struct gameport *gameport)
170 {
171         spin_lock(&gameport->timer_lock);
172
173         if (!--gameport->poll_cnt)
174                 del_timer(&gameport->poll_timer);
175
176         spin_unlock(&gameport->timer_lock);
177 }
178
179 static void gameport_run_poll_handler(unsigned long d)
180 {
181         struct gameport *gameport = (struct gameport *)d;
182
183         gameport->poll_handler(gameport);
184         if (gameport->poll_cnt)
185                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
186 }
187
188 /*
189  * Basic gameport -> driver core mappings
190  */
191
192 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
193 {
194         down_write(&gameport_bus.subsys.rwsem);
195
196         gameport->dev.driver = &drv->driver;
197         if (drv->connect(gameport, drv)) {
198                 gameport->dev.driver = NULL;
199                 goto out;
200         }
201         device_bind_driver(&gameport->dev);
202 out:
203         up_write(&gameport_bus.subsys.rwsem);
204 }
205
206 static void gameport_release_driver(struct gameport *gameport)
207 {
208         down_write(&gameport_bus.subsys.rwsem);
209         device_release_driver(&gameport->dev);
210         up_write(&gameport_bus.subsys.rwsem);
211 }
212
213 static void gameport_find_driver(struct gameport *gameport)
214 {
215         down_write(&gameport_bus.subsys.rwsem);
216         device_attach(&gameport->dev);
217         up_write(&gameport_bus.subsys.rwsem);
218 }
219
220
221 /*
222  * Gameport event processing.
223  */
224
225 enum gameport_event_type {
226         GAMEPORT_RESCAN,
227         GAMEPORT_RECONNECT,
228         GAMEPORT_REGISTER_PORT,
229         GAMEPORT_REGISTER_DRIVER,
230 };
231
232 struct gameport_event {
233         enum gameport_event_type type;
234         void *object;
235         struct module *owner;
236         struct list_head node;
237 };
238
239 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
240 static LIST_HEAD(gameport_event_list);
241 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
242 static struct task_struct *gameport_task;
243
244 static void gameport_queue_event(void *object, struct module *owner,
245                               enum gameport_event_type event_type)
246 {
247         unsigned long flags;
248         struct gameport_event *event;
249
250         spin_lock_irqsave(&gameport_event_lock, flags);
251
252         /*
253          * Scan event list for the other events for the same gameport port,
254          * starting with the most recent one. If event is the same we
255          * do not need add new one. If event is of different type we
256          * need to add this event and should not look further because
257          * we need to preseve sequence of distinct events.
258          */
259         list_for_each_entry_reverse(event, &gameport_event_list, node) {
260                 if (event->object == object) {
261                         if (event->type == event_type)
262                                 goto out;
263                         break;
264                 }
265         }
266
267         if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
268                 if (!try_module_get(owner)) {
269                         printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
270                         goto out;
271                 }
272
273                 event->type = event_type;
274                 event->object = object;
275                 event->owner = owner;
276
277                 list_add_tail(&event->node, &gameport_event_list);
278                 wake_up(&gameport_wait);
279         } else {
280                 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
281         }
282 out:
283         spin_unlock_irqrestore(&gameport_event_lock, flags);
284 }
285
286 static void gameport_free_event(struct gameport_event *event)
287 {
288         module_put(event->owner);
289         kfree(event);
290 }
291
292 static void gameport_remove_duplicate_events(struct gameport_event *event)
293 {
294         struct list_head *node, *next;
295         struct gameport_event *e;
296         unsigned long flags;
297
298         spin_lock_irqsave(&gameport_event_lock, flags);
299
300         list_for_each_safe(node, next, &gameport_event_list) {
301                 e = list_entry(node, struct gameport_event, node);
302                 if (event->object == e->object) {
303                         /*
304                          * If this event is of different type we should not
305                          * look further - we only suppress duplicate events
306                          * that were sent back-to-back.
307                          */
308                         if (event->type != e->type)
309                                 break;
310
311                         list_del_init(node);
312                         gameport_free_event(e);
313                 }
314         }
315
316         spin_unlock_irqrestore(&gameport_event_lock, flags);
317 }
318
319
320 static struct gameport_event *gameport_get_event(void)
321 {
322         struct gameport_event *event;
323         struct list_head *node;
324         unsigned long flags;
325
326         spin_lock_irqsave(&gameport_event_lock, flags);
327
328         if (list_empty(&gameport_event_list)) {
329                 spin_unlock_irqrestore(&gameport_event_lock, flags);
330                 return NULL;
331         }
332
333         node = gameport_event_list.next;
334         event = list_entry(node, struct gameport_event, node);
335         list_del_init(node);
336
337         spin_unlock_irqrestore(&gameport_event_lock, flags);
338
339         return event;
340 }
341
342 static void gameport_handle_events(void)
343 {
344         struct gameport_event *event;
345         struct gameport_driver *gameport_drv;
346
347         down(&gameport_sem);
348
349         while ((event = gameport_get_event())) {
350
351                 switch (event->type) {
352                         case GAMEPORT_REGISTER_PORT:
353                                 gameport_add_port(event->object);
354                                 break;
355
356                         case GAMEPORT_RECONNECT:
357                                 gameport_reconnect_port(event->object);
358                                 break;
359
360                         case GAMEPORT_RESCAN:
361                                 gameport_disconnect_port(event->object);
362                                 gameport_find_driver(event->object);
363                                 break;
364
365                         case GAMEPORT_REGISTER_DRIVER:
366                                 gameport_drv = event->object;
367                                 driver_register(&gameport_drv->driver);
368                                 break;
369
370                         default:
371                                 break;
372                 }
373
374                 gameport_remove_duplicate_events(event);
375                 gameport_free_event(event);
376         }
377
378         up(&gameport_sem);
379 }
380
381 /*
382  * Remove all events that have been submitted for a given gameport port.
383  */
384 static void gameport_remove_pending_events(struct gameport *gameport)
385 {
386         struct list_head *node, *next;
387         struct gameport_event *event;
388         unsigned long flags;
389
390         spin_lock_irqsave(&gameport_event_lock, flags);
391
392         list_for_each_safe(node, next, &gameport_event_list) {
393                 event = list_entry(node, struct gameport_event, node);
394                 if (event->object == gameport) {
395                         list_del_init(node);
396                         gameport_free_event(event);
397                 }
398         }
399
400         spin_unlock_irqrestore(&gameport_event_lock, flags);
401 }
402
403 /*
404  * Destroy child gameport port (if any) that has not been fully registered yet.
405  *
406  * Note that we rely on the fact that port can have only one child and therefore
407  * only one child registration request can be pending. Additionally, children
408  * are registered by driver's connect() handler so there can't be a grandchild
409  * pending registration together with a child.
410  */
411 static struct gameport *gameport_get_pending_child(struct gameport *parent)
412 {
413         struct gameport_event *event;
414         struct gameport *gameport, *child = NULL;
415         unsigned long flags;
416
417         spin_lock_irqsave(&gameport_event_lock, flags);
418
419         list_for_each_entry(event, &gameport_event_list, node) {
420                 if (event->type == GAMEPORT_REGISTER_PORT) {
421                         gameport = event->object;
422                         if (gameport->parent == parent) {
423                                 child = gameport;
424                                 break;
425                         }
426                 }
427         }
428
429         spin_unlock_irqrestore(&gameport_event_lock, flags);
430         return child;
431 }
432
433 static int gameport_thread(void *nothing)
434 {
435         do {
436                 gameport_handle_events();
437                 wait_event_interruptible(gameport_wait,
438                         kthread_should_stop() || !list_empty(&gameport_event_list));
439                 try_to_freeze();
440         } while (!kthread_should_stop());
441
442         printk(KERN_DEBUG "gameport: kgameportd exiting\n");
443         return 0;
444 }
445
446
447 /*
448  * Gameport port operations
449  */
450
451 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
452 {
453         struct gameport *gameport = to_gameport_port(dev);
454         return sprintf(buf, "%s\n", gameport->name);
455 }
456
457 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
458 {
459         struct gameport *gameport = to_gameport_port(dev);
460         struct device_driver *drv;
461         int retval;
462
463         retval = down_interruptible(&gameport_sem);
464         if (retval)
465                 return retval;
466
467         retval = count;
468         if (!strncmp(buf, "none", count)) {
469                 gameport_disconnect_port(gameport);
470         } else if (!strncmp(buf, "reconnect", count)) {
471                 gameport_reconnect_port(gameport);
472         } else if (!strncmp(buf, "rescan", count)) {
473                 gameport_disconnect_port(gameport);
474                 gameport_find_driver(gameport);
475         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
476                 gameport_disconnect_port(gameport);
477                 gameport_bind_driver(gameport, to_gameport_driver(drv));
478                 put_driver(drv);
479         } else {
480                 retval = -EINVAL;
481         }
482
483         up(&gameport_sem);
484
485         return retval;
486 }
487
488 static struct device_attribute gameport_device_attrs[] = {
489         __ATTR(description, S_IRUGO, gameport_show_description, NULL),
490         __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
491         __ATTR_NULL
492 };
493
494 static void gameport_release_port(struct device *dev)
495 {
496         struct gameport *gameport = to_gameport_port(dev);
497
498         kfree(gameport);
499         module_put(THIS_MODULE);
500 }
501
502 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
503 {
504         va_list args;
505
506         va_start(args, fmt);
507         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
508         va_end(args);
509 }
510
511 /*
512  * Prepare gameport port for registration.
513  */
514 static void gameport_init_port(struct gameport *gameport)
515 {
516         static atomic_t gameport_no = ATOMIC_INIT(0);
517
518         __module_get(THIS_MODULE);
519
520         init_MUTEX(&gameport->drv_sem);
521         device_initialize(&gameport->dev);
522         snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
523                  "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
524         gameport->dev.bus = &gameport_bus;
525         gameport->dev.release = gameport_release_port;
526         if (gameport->parent)
527                 gameport->dev.parent = &gameport->parent->dev;
528
529         spin_lock_init(&gameport->timer_lock);
530         init_timer(&gameport->poll_timer);
531         gameport->poll_timer.function = gameport_run_poll_handler;
532         gameport->poll_timer.data = (unsigned long)gameport;
533 }
534
535 /*
536  * Complete gameport port registration.
537  * Driver core will attempt to find appropriate driver for the port.
538  */
539 static void gameport_add_port(struct gameport *gameport)
540 {
541         if (gameport->parent)
542                 gameport->parent->child = gameport;
543
544         gameport->speed = gameport_measure_speed(gameport);
545
546         list_add_tail(&gameport->node, &gameport_list);
547
548         if (gameport->io)
549                 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
550                         gameport->name, gameport->phys, gameport->io, gameport->speed);
551         else
552                 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
553                         gameport->name, gameport->phys, gameport->speed);
554
555         device_add(&gameport->dev);
556         gameport->registered = 1;
557 }
558
559 /*
560  * gameport_destroy_port() completes deregistration process and removes
561  * port from the system
562  */
563 static void gameport_destroy_port(struct gameport *gameport)
564 {
565         struct gameport *child;
566
567         child = gameport_get_pending_child(gameport);
568         if (child) {
569                 gameport_remove_pending_events(child);
570                 put_device(&child->dev);
571         }
572
573         if (gameport->parent) {
574                 gameport->parent->child = NULL;
575                 gameport->parent = NULL;
576         }
577
578         if (gameport->registered) {
579                 device_del(&gameport->dev);
580                 list_del_init(&gameport->node);
581                 gameport->registered = 0;
582         }
583
584         gameport_remove_pending_events(gameport);
585         put_device(&gameport->dev);
586 }
587
588 /*
589  * Reconnect gameport port and all its children (re-initialize attached devices)
590  */
591 static void gameport_reconnect_port(struct gameport *gameport)
592 {
593         do {
594                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
595                         gameport_disconnect_port(gameport);
596                         gameport_find_driver(gameport);
597                         /* Ok, old children are now gone, we are done */
598                         break;
599                 }
600                 gameport = gameport->child;
601         } while (gameport);
602 }
603
604 /*
605  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
606  * all child ports are unbound and destroyed.
607  */
608 static void gameport_disconnect_port(struct gameport *gameport)
609 {
610         struct gameport *s, *parent;
611
612         if (gameport->child) {
613                 /*
614                  * Children ports should be disconnected and destroyed
615                  * first, staring with the leaf one, since we don't want
616                  * to do recursion
617                  */
618                 for (s = gameport; s->child; s = s->child)
619                         /* empty */;
620
621                 do {
622                         parent = s->parent;
623
624                         gameport_release_driver(s);
625                         gameport_destroy_port(s);
626                 } while ((s = parent) != gameport);
627         }
628
629         /*
630          * Ok, no children left, now disconnect this port
631          */
632         gameport_release_driver(gameport);
633 }
634
635 void gameport_rescan(struct gameport *gameport)
636 {
637         gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
638 }
639
640 void gameport_reconnect(struct gameport *gameport)
641 {
642         gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
643 }
644
645 /*
646  * Submits register request to kgameportd for subsequent execution.
647  * Note that port registration is always asynchronous.
648  */
649 void __gameport_register_port(struct gameport *gameport, struct module *owner)
650 {
651         gameport_init_port(gameport);
652         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
653 }
654
655 /*
656  * Synchronously unregisters gameport port.
657  */
658 void gameport_unregister_port(struct gameport *gameport)
659 {
660         down(&gameport_sem);
661         gameport_disconnect_port(gameport);
662         gameport_destroy_port(gameport);
663         up(&gameport_sem);
664 }
665
666
667 /*
668  * Gameport driver operations
669  */
670
671 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
672 {
673         struct gameport_driver *driver = to_gameport_driver(drv);
674         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
675 }
676
677 static struct driver_attribute gameport_driver_attrs[] = {
678         __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
679         __ATTR_NULL
680 };
681
682 static int gameport_driver_probe(struct device *dev)
683 {
684         struct gameport *gameport = to_gameport_port(dev);
685         struct gameport_driver *drv = to_gameport_driver(dev->driver);
686
687         drv->connect(gameport, drv);
688         return gameport->drv ? 0 : -ENODEV;
689 }
690
691 static int gameport_driver_remove(struct device *dev)
692 {
693         struct gameport *gameport = to_gameport_port(dev);
694         struct gameport_driver *drv = to_gameport_driver(dev->driver);
695
696         drv->disconnect(gameport);
697         return 0;
698 }
699
700 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
701 {
702         drv->driver.bus = &gameport_bus;
703         drv->driver.probe = gameport_driver_probe;
704         drv->driver.remove = gameport_driver_remove;
705         gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
706 }
707
708 void gameport_unregister_driver(struct gameport_driver *drv)
709 {
710         struct gameport *gameport;
711
712         down(&gameport_sem);
713         drv->ignore = 1;        /* so gameport_find_driver ignores it */
714
715 start_over:
716         list_for_each_entry(gameport, &gameport_list, node) {
717                 if (gameport->drv == drv) {
718                         gameport_disconnect_port(gameport);
719                         gameport_find_driver(gameport);
720                         /* we could've deleted some ports, restart */
721                         goto start_over;
722                 }
723         }
724
725         driver_unregister(&drv->driver);
726         up(&gameport_sem);
727 }
728
729 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
730 {
731         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
732
733         return !gameport_drv->ignore;
734 }
735
736 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
737 {
738         down(&gameport->drv_sem);
739         gameport->drv = drv;
740         up(&gameport->drv_sem);
741 }
742
743 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
744 {
745
746         if (gameport->open) {
747                 if (gameport->open(gameport, mode)) {
748                         return -1;
749                 }
750         } else {
751                 if (mode != GAMEPORT_MODE_RAW)
752                         return -1;
753         }
754
755         gameport_set_drv(gameport, drv);
756         return 0;
757 }
758
759 void gameport_close(struct gameport *gameport)
760 {
761         del_timer_sync(&gameport->poll_timer);
762         gameport->poll_handler = NULL;
763         gameport->poll_interval = 0;
764         gameport_set_drv(gameport, NULL);
765         if (gameport->close)
766                 gameport->close(gameport);
767 }
768
769 static int __init gameport_init(void)
770 {
771         gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
772         if (IS_ERR(gameport_task)) {
773                 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
774                 return PTR_ERR(gameport_task);
775         }
776
777         gameport_bus.dev_attrs = gameport_device_attrs;
778         gameport_bus.drv_attrs = gameport_driver_attrs;
779         gameport_bus.match = gameport_bus_match;
780         bus_register(&gameport_bus);
781
782         return 0;
783 }
784
785 static void __exit gameport_exit(void)
786 {
787         bus_unregister(&gameport_bus);
788         kthread_stop(gameport_task);
789 }
790
791 module_init(gameport_init);
792 module_exit(gameport_exit);