1 <!-- ##### SECTION Title ##### -->
4 <!-- ##### SECTION Short_Description ##### -->
7 <!-- ##### SECTION Long_Description ##### -->
9 The &gdk-pixbuf; library provides a simple mechanism to load and represent
10 animations. An animation is conceptually a series of frames to be displayed
11 over time. Each frame is the same size. The animation may not be represented
12 as a series of frames internally; for example, it may be stored as a
13 sprite and instructions for moving the sprite around a background. To display
14 an animation you don't need to understand its representation, however; you just
15 ask &gdk-pixbuf; what should be displayed at a given point in time.
18 <!-- ##### SECTION See_Also ##### -->
23 <!-- ##### STRUCT GdkPixbufFrame ##### -->
29 <!-- ##### STRUCT GdkPixbufAnimation ##### -->
31 This object describes an animation.
35 <!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
41 <!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
51 <!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
60 <!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
68 <!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
77 <!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
86 <!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
96 <!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
105 <!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
114 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
124 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
133 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
142 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->