1 <!-- ##### SECTION Title ##### -->
4 <!-- ##### SECTION Short_Description ##### -->
7 <!-- ##### SECTION Long_Description ##### -->
9 The &gdk-pixbuf; library provides a simple mechanism to load and represent
10 animations. An animation is conceptually a series of frames to be displayed
11 over time. Each frame is the same size. The animation may not be represented
12 as a series of frames internally; for example, it may be stored as a
13 sprite and instructions for moving the sprite around a background. To display
14 an animation you don't need to understand its representation, however; you just
15 ask &gdk-pixbuf; what should be displayed at a given point in time.
18 <!-- ##### SECTION See_Also ##### -->
24 <!-- ##### STRUCT GdkPixbufFrame ##### -->
26 This object describes an individual frame of an animation.
30 <!-- ##### STRUCT GdkPixbufAnimation ##### -->
32 This object describes an animation.
36 <!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
38 A #GdkPixbufAnimationIter provides the necessary functionality to
39 display an animation. See gdk_pixbuf_animation_get_iter().
43 <!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
53 <!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
62 <!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
70 <!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
79 <!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
88 <!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
98 <!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
107 <!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
116 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
126 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
135 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
144 <!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->